A list of games I've made.

Tusks: The Orc Dating Sim


Date: March 2015
Type: Solo Project

Tusks: The Orc Dating Sim is a visual novel focusing on a newly-formed family of gay orcs who are travelling from the annual orcish assembly to the Highlands of a semi-mythical Scotland! Along the way, the player can begin friendships and relationships with the various members of the group, including a selkie a long way away from home, a gentle-giant orcish warrior, and a polyamorous trio of orc chieftains. I developed Tusks initially as part of NaNoRenO 2015, and continued developing it leading to a demo being released in July 2015: the game is currently in development.

You can download and play the Day One Preview of Tusks: The Orc Dating Sim here!

The Loch: A Scottish Fishing RPG


Date: August 2013
Type: Solo Project (Game Jam)

The Loch: A Scottish Fishing RPG is a game set in the fictional Loch Saor in the Scottish Highlands, and follows Angela, a fly-fishing angler who has come to the loch to fish, make new friends, and explore the area. I developed The Loch initially as part of the 7-Day Fishing Game Jam and then expanded it over the following three months, designing new game mechanics, art assets, and narrative to create an engaging slice-of-life game. The Loch was created in RPG Maker VX Ace Lite, and uses audio samples by inchadney.

You can download and play The Loch via dropbox here!



Date: March 2013
Type: Solo Project

Hypnagogue is an interactive fiction horror game where the protagonist awakes one night to discover their bedroom has been transmogrified and devoured by a strange, otherworldly maze. My goal with Hypnagogue was to become familiar with the TWINE interface, using HTML & CSS for games, and to try out rapid prototyping to get a workable game finished in a few days time.

You can play Hypnagogue over here!

QUID: Queer Identity


Date: December 2012
Type: University Project (Third Year)

QUID is a text-based adventure game that I created as part of a team in university for a module on Interactive Storytelling, where we were given the task of creating a piece of narrative-driven interactive fiction that focused on a topic of our choosing from the field of Games for Learning or Games for Health. We chose to create an interactive story exploring the topic of Queer Identity in a way that was meaningful, relevant, helpful and engaging for 13-17 year olds, in a visual-novel format with a diverse cast of characters in a high-school setting.

You can play QUID over at Inklewriter!

The 41st Tale


Date: Feb 2012
Type: Independent Project (Global Game Jam)

I took part in the 2012 Global Game Jam in a group of second year students. You can download and play our finished game The 41st Tale here, and you can read about my experiences with the 2012 Global Game Jam here!

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