The Unnatural

The Unnatural is a platformer game I created in April 2012 as part of a university project.


In The Unnatural, the player takes on the role of a human attempting to escape the world of the Soil, which is overseen by a group of three sinister "Technicians", who are capable of granting the player one of a number of dubious special abilities whenever they die.


The Unnatural was created as part of an Integrated Project 3 module, where teams had to create a platformer game based on their choice of one short story from David Eagleman's Sum: Forty Tales from the Afterlives, using the Microsoft XNA framework.

In the short-story "The Unnatural", the author muses on what might happen if, when you die, you are given the chance to live your life over again, but with a single change of your choice. From this, we decided to explore what would happen in a game where the player could choose to alter the player-avatar's attributes (to add special abilities like flight, or faster running speed) whenever the avatar died in-game. Each of the special abilities also bring problems - for example, flight makes it easier to navigate over obstacles, but also makes it easier to run into airborne enemies. The player has to balance their own playing style with their character's attributes, as well as the design and layout of each level.

I acted as lead design and project co-ordinator on The Unnatural; Callum Sneddon and Paul Roache programmed the game, and Vladislavs Prokudins & Mark Montgomery created the in-game art assets.

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